Sunday, July 1, 2012

Things that ruin possibly great games #1 : Double Dragon II's platforming

Double Dragon II is almost great game, but not quite. Most people hail it as the best in the series on the NES, but I certainly don't (I personally enjoy the first game the most, but that's just my opinion). For some reason, people give this game a pass on the ridiculous platforming segments, but I think they ruin the game. First of all, they don't belong in the game. Double Dragon II is a fighting game, which means that your progression in the game should be solely based on your mastery of the controls and patterns of the enemies.

To even execute a jump, you have to press both the A+B buttons simultaneously! This is just as bad as games that require you to press Up to jump!

Don't miss three of these jumps or your game is over! 
The jumps in the game give zero room for error and most are instant death if you fail. Double Dragon II goes out of its way to make the jumps as difficult as possible, sometimes putting you on a series of multi-sized disappearing platforms, a couple oddly spaced logs in a river, and even on treadmills that seemingly float in the air. None of these things belong in the game.








It is especially frustrating because I have no trouble killing all the enemies that cross my path, even the bosses. I rarely die from the combat itself, but the game only gives you a total of three lives and has no continues, which compounds the problems. If I was still a little kid and had no other games to play, I would probably just sweat it out and continue to replay the game over and over again in order to practice the jumps. However, I am now an adult and my patience wears quite thin. Issues like terrible platforming would never get a pass in a modern game, so I refuse to give this game a pass.

This is the dumbest thing I've ever seen.

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